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1. Character select screen broken. - in Issues, Workarounds & Localization [original thread]
this issue just cropped up for me, verifying cache now
- by Tycho VI - at 2016.12.13 22:18:21
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2. Alternative Rule for XL Citadel Vulnerability - in Player Features and Ideas Discussion [original thread]
I am more interested in the campaign aspect of destroying one, the content generated
- by Tycho VI - at 2015.11.29 07:24:34
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3. Alternative Rule for XL Citadel Vulnerability - in Player Features and Ideas Discussion [original thread]
I am more interested in the campaign aspect of destroying one, the content generated
- by Tycho VI - at 2015.11.29 07:18:02
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4. Alternative Rule for XL Citadel Vulnerability - in Player Features and Ideas Discussion [original thread]
IMHO Killing a sov XL should be an endgame objective for evicting someone from their sov, not the first objective.
- by Tycho VI - at 2015.11.25 23:12:53
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5. Alternative Rule for XL Citadel Vulnerability - in Player Features and Ideas Discussion [original thread]
ShahFluffers wrote: Isn't there a "DPS cap limit" that applies to citidels? Like... whether you are shooting with 50 battleships or 50 dreds or 50 supers, only 3000 to 5000 DPS is actually applied. Or did the DEVs drop the idea? I believe t...
- by Tycho VI - at 2015.11.25 22:01:28
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6. Alternative Rule for XL Citadel Vulnerability - in Player Features and Ideas Discussion [original thread]
Cidanel Afuran wrote: Tycho VI wrote: I agree with this. My idea is more for the approach of having the process being more exciting and requiring an attacker to commit to a wider campaign in order to destroy one. Oh, got it. I misread you...
- by Tycho VI - at 2015.11.25 19:04:13
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7. Alternative Rule for XL Citadel Vulnerability - in Player Features and Ideas Discussion [original thread]
Cidanel Afuran wrote: Tycho VI wrote: Many people wouldn't even see the first RF cycle happen, if they are not in the vicinity of their computer during the vulnerability period. No offense, but if you aren't in a big enough entity to have...
- by Tycho VI - at 2015.11.25 18:50:24
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8. Sticky:[New Structures] Condensed thread - in Player Features and Ideas Discussion [original thread]
Kenneth Feld wrote: What about a XL in High sec, they could never be attacked or what? They just get a different set of rules :) Not for me to think of, I am largely uninvolved with highsec...but there could be some things requiring entosis ...
- by Tycho VI - at 2015.11.25 18:21:12
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9. Alternative Rule for XL Citadel Vulnerability - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: A big part of XL citadels will be their use as HS markets no IHUBS or TCUS These things will not be cheap groups that not only are able to afford them by should be able to defend them.If you do not have supers of your pe...
- by Tycho VI - at 2015.11.25 18:14:01
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10. Sticky:[New Structures] Condensed thread - in Player Features and Ideas Discussion [original thread]
As it looks currently, an XL Citadel is basically a titan that can not move, which many people will know exactly when and where to attack it. It is very likely that the top 3 forces in the game will take great interest in roaming the galaxy with 4...
- by Tycho VI - at 2015.11.25 10:46:36
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11. Alternative Rule for XL Citadel Vulnerability - in Player Features and Ideas Discussion [original thread]
As it looks currently, an XL Citadel is basically a titan that can not move, which many people will know exactly when and where to attack it. It is very likely that the top 3 forces in the game will take great interest in roaming the galaxy with 4...
- by Tycho VI - at 2015.11.25 10:43:27
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12. [Carrier Rebalance] Discussion. - in Player Features and Ideas Discussion [original thread]
Since supercarriers are major alliance strategic assets...If the hull price were to be lowered to about that of a JF hull, a way you can reimburse current pilots is by creating a special token that everyone with a super receives in redeeming asset...
- by Tycho VI - at 2015.10.26 08:05:50
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13. XL citadels and supercapitals - in EVE General Discussion [original thread]
Thanks! I asked there too.
- by Tycho VI - at 2015.09.17 22:09:00
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14. Sticky:[New structures] Item safety mechanics on structure destruction - in Player Features and Ideas Discussion [original thread]
If supercaps could be docked on them in the future, and the citadel itself is destroyed with supers docked, should they really be given a nearly free pass with no pilot interaction? What do you think the difference would be between whether they a...
- by Tycho VI - at 2015.09.17 22:08:14
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15. XL citadels and supercapitals - in EVE General Discussion [original thread]
If supercaps could be docked on them in the future, and the citadel itself is destroyed with supers docked, should they really be given a nearly free pass with no pilot interaction? What do you think the difference would be between whether they a...
- by Tycho VI - at 2015.09.17 21:54:59
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16. The recent patch and the Aliastra Ship Skin - in EVE General Discussion [original thread]
The Aliastra skin looks very unattractive as of this most recent patch, mainly the Thorax and Hyperion skin. When PBR was first released, the vindicator saw the same issue which was recently fixed. Please fix this!!! Before the patch I loved the ...
- by Tycho VI - at 2015.06.03 07:31:34
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17. JUMP FATIGUE we dont want it any more, please remove from eve! - in EVE General Discussion [original thread]
XavierVE wrote: Reset your neighbors, you big baby. I hear if you don't have blues around you for THREE REGIONS DEEP, you can actually get some PvP. Crazy notion, huh?
- by Tycho VI - at 2015.03.21 23:37:03
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18. Mooring ship at a dockyard - in Player Features and Ideas Discussion [original thread]
Akrasjel Lanate wrote: Thay said also this would replace forcefields It is a really good idea! These won't be visible and such an eye sore like trying to admire a cool looking titan inside a pos shield...
- by Tycho VI - at 2015.03.21 23:35:50
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19. A module to increase de-cloaking range - in Player Features and Ideas Discussion [original thread]
would be neat to have something that could ruin a bomb run from 20+km away if balanced correctly
- by Tycho VI - at 2015.03.21 09:15:01
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20. JUMP FATIGUE we dont want it any more, please remove from eve! - in EVE General Discussion [original thread]
Alvatore DiMarco wrote: Tycho VI wrote: yeah i think that the fatigue accumulated when using a jump bridge should be on a different scale then using a capital jump drive. Then I'll just send my jump-drive-equipped ship through the jump br...
- by Tycho VI - at 2015.03.21 09:03:53
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